Much like the Continent Map, the GvG maps are under clouds when a new world opens. This is a hard one to explain, but I think is what your question points toward. I think you have some confusion about the maps in general. Seems FOE bends the rules to suit the top 10 guilds! If a guild had a large area and was attacked all the way through so the guild area is split in 2 then the guild should lose one side or the other to released sectors after the other guild has had their hexes for say 3 days, and the large guild has done nothing about it. Also there is guilds that are in 2 different areas of same map! No one can land on the map then go to another area many hexes away and attack to get a hex there. This removes a lot of hexes out of that map that could have been attacked and seized ! These hexes are labeled as a NPC too. But now (in most seen All Ages) there are over 30 released hexes that cannot be attacked and has been that way for days! Most of them adjacent to water where a lot of landing zones appear. I believe that was the way it used to be. What I don't agree with is the protected status of a released hex! If it is released, it should be able to be attacked by any guild. I understand the protected about a newly won hex.